Students will learn about sequence and algorithms and use code to direct classmates during a fun game that gets the class moving!
For Kindergarten, the introductory lesson will be used. Kodable is not free, but the introductory lesson is FREE. It is a good introduction to coding.
Be able to explain what a programmer does.
Be able to move a robot forward, spin, and jump using basic programming language.
Programmer: A programmer is a person that writes the code (language) that tells the computer what to do.
Code: Code is the language that programmers use and create to tell computers what to do.
Sequence: Sequence is one of three basic flow control structures in programming, and is the very first concept a student must understand when learning to code. Also known as order of events, a computer will execute commands exactly in the order or sequence they are written. As a programmer, it is important to make sure that the commands given to a computer are in the right sequence, otherwise, a program might not run as expected.
Teacher needs to sign in or create an account at Kodable.
View the Classroom Setup Guide.
Use Google to sign in/create an account, or use your school email account.
- Follow the steps for a teacher
- Click My Classes
- Find your school
- Add My First Class (Recommended import from Google Classroom
- Name class > Pick Grade
- Add students
- Class code (Recommended make own - use name and room number or name and year)
- Follow the on screen directions to add your first lesson Unit 1 > Introduction.
- Click Introduction and follow the steps.
- See Accommodations Page and Charts on the 21things4students.net site in the Teacher Resources.
- The teacher will give the student directions on how to use Kodable.
- The teacher will have the students go to kodable.com or open the app.
- The students will join a class as a student by enter their teacher's code.
- The teacher will ask the students to have eyes up and listen for instructions.
- The teacher will direct them through the very helpful step-by-step instructions inside Kodable.com for the Introduction Lesson.
Note: There is a fee for more lessons. The basics is all you need for students at this level. Next step would be code.org which is free.
- Check for understanding
Ask the class each question. Give 30 seconds for students to think and then turn to share with their partner for one minute (Think, Pair, Share). Record answers on chart paper to hang for later reference. Review programmer, programming language, and sequence.
- What is a programmer?
- What is an example of a program?
- How do computers or computer programs work?
- What happens if we give the computer directions in the wrong order?Who is smarter, computers or people?
Share IT! Creative Communicator
6c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
6d. Students publish or present content that customizes the message and medium for their intended audiences.
MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.
Device and Resources
CONTENT AREA RESOURCES
See Kodable > Kindergarten > More lessons.
See Kodable > Kindergarten > lessons
You can instruct the “robot” ahead of time to do a complete turn instead of half a turn. When the robot does the turn incorrectly, open up a discussion about doing a ½ turn rather than a whole turn. You can make connections to fractions, positions on a clock, or degrees of rotation. Be sure to make the change in your code by adding, “1/2 turn” next to your spin command.
See Kodable > Kindergarten > Science lessons
See Kodable > Kindergarten > S.S lessons
This task card was created by Jeremie Coplin, Kalamazoo RESA, February 2018.