Stay Safe From The Bad Guys On The Internet
Students need to learn how engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. There are a number of great websites and games to use with the students to help them learn how to stay safe from the bad guys.
- Be able to stay safe on the Internet
- Understand that they should not talk to strangers ever even on the Internet.
- Digital citizen: A digital citizen is a person who develops the skills and knowledge to effectively use the Internet
To prepare for this lesson:
- Go through the Bad Guy Patrol Game from Alberta Canada. The only downside of this game is that you cannot skip around. You have to listen to the introduction, answer the questions and move through the game.
- Watch the Netzsmart video UYN Princess Puppet Show. This also is a good representation for staying away from the bad guys.
See Accommodations Page and Charts on the 21things4students.net site in the Teacher Resources.
Directions for this activity:
- Before the students begin using the computer talk to them about how important it is to stay safe on the Internet.
- Go through the Bad Guys Patrol Game together as a class.
- After you have completed the game have a discussion with the students on how to stay safe.
- Review the main points of the video.
- How is staying safe on the Internet different than staying safe when not on the Internet?
- How can I be a good citizen while on the Internet?
- How do I stay safe when using the Internet?
- Allow the students to go through the game themselves. You may want them to partner up and discuss the main points with their partner.
- Have the students watch the Netzsmart video UYN Princess Puppet Show on their own.
Different options for assessing the students:
- Check for understanding
- Print out copies of the certificate for the students after completing the Bad Guys Patrol.
MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.
2a. Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b. Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Devices and Resources
CONTENT AREA RESOURCES
Students learn how to stay safe before they start playing games on the Internet.
Students learn how stay safe before using interactive science games on the Internet.
Students learn how to stay safe before playing interactive social studies games on the Internet.
This task card was created by Melissa White, 21Things Project Manager, REMC Association of Michigan, April 2018.