After watching the cyber bullying film Let's Fight It Together, students will play the Digizen game to personalize and reinforce learning from that film. The game allows you to log on to a computer and create your own character that goes into the same school where cyber bullying has taken place.
- Understand what bullying is.
- Be able to be a good digital citizen.
- Be able to prevent bullying.
- Cyberbullying: Cyberbullying is bullying others online. Typically it is done by sending messages of an intimidating or threatening nature.
To prepare for this lesson:
- The teacher will go to the Digizen website.
- The Digizen website has lots of great resources to prevent cyber bullying as well as information on copyright and plagiarism.
- For this lesson, the concentration will be on the Digizen game.
- Watch the Let's Fight it Together video.
- Go through the Digizen game yourself to see how it works before using it with the students.
- The students will have the opportunity to experience a day at school with Joe, the main character, and make decisions about how to help him as he experiences cyber bullying. The students are challenged to be a responsible digital citizen and find out more about keeping safe online.
Directions for this activity:
- The teacher will show the Digizen video Let's Fight It Together to the students.
- Have a brief discussion with the students about cyberbullying and then assign them the Digizen Game.
- Have the students open up the Digizen Game.
- They will choose a character
- They will choose a style
- They will then follow the prompts in the game.
- There will be questions to answer and things they must complete.
Different options for assessing the students:
- Check for understanding
- Have a discussion with the students after they have all completed the game.
- What is a cyberbully?
- How can you prevent cyberbullying?
- How can you prevent others from being cyberbullied?
MITECS COMPETENCIES & ISTE STANDARDS
MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.
2a. Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b. Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2d. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
Devices and Resources
CONTENT AREA RESOURCES
Students after playing the game will write several short paragraphs about what they learned while playing the game.
Students are learning to be good cizitens while collaborating with others.
This task card was created by Melissa White, 21Things Project Manager, REMC Association of Michigan, April 2018.