Dance Mat Typing
Dance Mat Typing teaches kids to touch-type using the home-row method. This is a free online game that is a great introduction to keyboarding with high engagement. Students progress through 12 stages within four levels (three stages per level). They slowly build the number of keys they're expected to master.
This activity is good with Kindergarten - third graders.
- Be able to learn where to place their fingers on the keyboard
- Be able to type without looking at the keyboard.
- Support Characters: The characters will give you some tips when you cannot type on the right key, and they will pay you compliments when you finish a task
- Typist: A typist is able to type fast without looking at the keyboard.
To prepare for this lesson:
Go to the website https://www.dancemattypingguide.com.
This website lists 12 different stages of typing.
You can go here to start Stage 1 of typing.
Add the Dance Mat Typing website as an icon on the computer desktop for students to click on or use a bookmarking tool like Symbaloo or Wakelet. (The students will not need to type in the URL. If you have a website for the students to access, you can also add the URL for easy access by your students.
Note: Dance Mat Typing is also located at BBC's Bitesize. There are less advertisements on this site.
See Accommodations Page and Charts on the 21things4students.net site in the Teacher Resources.
Directions for this activity:
Have kids go to website https://www.dancemattypingguide.com/.
Advanced students can take the typing test here https://www.dancemattypingguide.com/typing-test/
Have students start at level 1 on the website.
You can choose to use this as a whole class or individual students. You can use this as a station.
Different options for assessing the students:
- Check for understanding
Typing Test - The result includes the words per minute, keystrokes, correct words and wrong words.
MITECS Competencies & ISTE STANDARDS
MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.
1c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Devices and Resources
CONTENT AREA RESOURCES
Use technology to produce and publish writing (using keyboarding skills) as well as to interact and collaborate with others.
This task card was created by Dawn Phillips, Wyoming Public Schools. January 2020.