Grade 2


Computational Thinker
Coding lines showing a sequence in fib


Computational thinking assists students to break down problems into smaller parts so that it is easier to understand and solve them. In all disciplines, students have problems to solve. Learning to use decomposition, pattern recognition, abstraction and algorithm design will help students reach success in all projects. Students can use computational thinking while working on a school project to coding and programming a game. The terms are difficult for a 2nd grader to learn, but they should begin learning the main concepts of computational thinking. In this task card, the focus will be on algorithms.

Students will soon figure out algorithms are part of the many things they do every day from planning their day, to working on a project to writing code.  An algorithm is a detailed step-by-step instruction set or formula for solving a problem or completing a task.

This activity will take several class periods. 

Students will:

  • Understand what an algorithm is. 
  • Be able to create an algorithm for a simple activity.
  • Be able to complete a simple coding activity. 

Vocabulary Words:

  1. Algorithm: An algorithm is a detailed step-by-step instruction set or formula for solving a problem or completing a task

To prepare for this lesson:

See Accommodations Page and Charts on the site in the Teacher Resources. 

Directions for this activity:

  1. The teacher explains to the students what an algorithm is. 
  2. The teacher shows the students one or both of the algorithm videos. 
  3. Before taking them to a coding activity on the computer, the teacher may want them to start simple by writing a set of instructions for an activity. The teacher explains that the students will have to write every step otherwise it may not work correctly. 
    1. Daily activities - get up, brush teeth, eat breakfast, go to school...
    2. How to play their favorite board game
    3. How to play their favorite video game
    4. How to build something
  4. The student will share the set of instructions with their reading partner. The two will discuss the steps and see if they missed any. 

The activity above will take a class session of 20-30 minutes. If you want your students to begin coding you will need a 2nd or 3rd class session for the students to complete a coding game. 

  1. The teacher chooses a Tynker coding game for them.
  2. The student goes through the coding game. 

Optional Activity:

  1. Use the Move it Move it lesson with the students. 

Different options for assessing the students:

  • Observations
  • Check for understanding
  • Completed set of written instructions for an activity
  • Completed coding game

MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.

Computational Thinker
5c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5d. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Device: PC, Chromebook, Mac, iPad 

Browser: Chrome, Safari, Firefox, Edge, ALL

BBC Learning Video on What is an Algorithm

Move it Move it Lesson

Pharrell William - Happy - The Algorithms

Tynker article on Algorithms

Tynker Hour of Code


Write a story with detailed steps for completing a task. 

To solve a long division problem, students apply an algorithm that they’ve learned in order to iterate through the digits of the number they’re dividing. For each digit of the dividend (the number being divided), the child must divide, multiply, and subtract.

This task card was created by Melissa White, 21 Things Project Manager, REMC Association of Michigan, February 2018.