Grade 3


Empowered Learner


Kahoot! is a free tool for using technology to administer quizzes, discussions or surveys. It is a game based classroom response system played by the whole class in real time. Multiple-choice questions are projected on the screen. Students answer the questions with their smartphone, tablet or computer. These can be made or selected from premade games.

Learning Objectives

Students will:

  • Be able to respond to Kahoot created questions.
  • Be able to use their smartphone, tablet or computer.
  • Be able to see their results immediately.


  1. Response: A response is a verbal or written answer.


  • Create an account at Kahoot

  • Teacher creates a set of questions and answers on any topic.

    • Select New K! (Purple) In upper right corner.
    • Select Quiz.
    • Create Title.
    • Add a description.
    • Add image. This can be your own or from provided photos
    • Click OK Go.
  • Type out question.
  • Fill in blanks with answers. Place a checkmark next to the correct answer.
  • Click Save when questions are completed.
  • Newly created Kahoot can be edited, played, shared or previewed.
  • When ready to play click the play button and select how you want the class to play: Classic or Team mode.
  • A game pin will be provided for students to enter.
  • Student players log on to and enter the code.
  • Watch the Kahoot video tutorial
  • Watch how to play Kahoot




  1. The teacher creates a quiz for the students and give them the game pin. 
  2. Students log onto and type in the game pin to play.
  3. They type in their name or nickname.
  4. The teacher will start the game.
  5. Questions show on the screen and students answer by selecting the color shape symbol that corresponds to the answer.
  6. Students can see their points and who is in the lead.

Warning! Produces great excitement in the classroom!

Assessment Options

  • Observations
  • Check for understanding
  • Kahoot is a quick way to assess what students know or may need help with.

ISTE Standards

Empowered Learner
1a. Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1b. Students build networks and customize their learning environments in ways that support the learning process.
1c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1d. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.

Devices and Resources

Device: PC, Chromebook, Mac, iPad

Browser: Chrome, Safari, Firefox, Edge, ALL

Apps. Extensions, Add-ons


Kahoot Video Tutorial

Kahoot How To Play Video Tutorial



  • Questions can be created in this content area.


  • Questions can be created in this content area.


  • Questions can be created in this content area.

Social Studies

  • Questions can be created in this content area.

This task card was created by Julie Hoehing, Lake Shore Public Schools, April 2018.