Create Custom Activities With Wordwall

Empowered Learner, Digital Citizen
Wordwall activity


Wordwall is a free resource for teachers to create interactive and printable activities. These can be played on any web-enabled device. Students can play individually or with each other.  

Note: This can be used with Kindergarten- 12th grade.

Students will:

  • Be able to review over material and skills they have learned by playing interactive games.

Vocabulary Words:

Depending on the subject you are teaching, will determine what vocabulary words will be here.

To prepare for this lesson:

  • Watch this introduction tutorial for a short overview of Wordwall.

  • Go to the website Wordwall and click on Sign up to Start Creating. Click on sign in with Google or Microsoft. 

  • Click on Create Activity. There are many templates to choose from. Follow the directions for inputting questions or answers. You can use this with any subject area.

  • When you are done inputting, click done.  You can save this link to your Google Classroom or classroom website so the students can access it from there.

See Accommodations Page and Charts on the site in the Teacher Resources. 

Directions for this activity:

  1. Have students gather at the carpet and model for them how to access the game you have created. You can even do a practice round together.    

  2. Students will then log in to Google Classroom or wherever it is bookmarked, click on the link, and begin playing the games.

  3. They will have several different games that they can choose from.

Different options for assessing the students:

  • Observations
  • Check for understanding
  • Students will get immediate feedback depending on what kind of game you choose.

MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.

Empowered Learner
1a. Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

Digital Citizen
2b. Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

Device: PC, Chromebook, Mac, iPad 

Browser: Chrome, Safari, Firefox, Edge, ALL

App, Extension, or Add-on:

Wordwall Video Tutorial

Wordwall Website


Students will play interactive games while learning.

Students will play interactive games while learning.

Students will play interactive games while learning.

Students will play interactive games while learning.

This task card was created by Dawn Phillips, Wyoming Public Schools. June 2020.