Creating Your Own Instructional Video

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While there are many videos available on the internet, you may not be able to find exactly what you want or the quality might be poor. Sometimes it is best to create your own or edit what is available to meet your specific teaching needs.

There may be times when you want to video what you are teaching so that students who were absent don't miss out and the recording can also be used for review.  You can easily shoot and produce your own video with a wide variety of free tools on your PC or device. Once you have recorded and edited the video, it can easily be uploaded to the Cloud for access by your students.

There are also new tools available that let you take someone else's video and edit it to fit your needs. 

Whether you create your own or edit another's work, it will be customized to fit the needs of your students.

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There are three types of video recordings to use with your students.

1. Shoot a video of  yourself or your students with your digital video camera or mobile device and upload to one of the Tubes or Vimeo

2. Capture your computer screen- this is called screencasting

3. Edit another person's video or your own using tools like Playposit and Edpuzzle


1. Go to each of the pages below to learn more about creating your own instructional videos:

Shooting Video



2. Read the introduction of each one and then make a decision about which one would be the most applicable to the lesson you are teaching to your students. 

Note: you are welcome to try all of them, but it is not required

3. Once you choose one, follow the steps on that page and complete the assignment. 

4. After you have completed this section's assignment, move on to the Final Assignment

Addressing the ISTE Standards For Educators

1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.

2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration, 
evaluation, curation and adoption of 
new digital resources and tools for learning.

3a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.

6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on maker spaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.