Introduction

Algorithms are the final stage of computational thinking. Algorithms are a way to develop a step-by-step solution to the problem, or the rules to follow to solve the problem. Watch this short video to learn about algorithms. 

In this Quest, you will work to understand what an algorithm is by completing a card sorting activity from Code.org. You will have learned all the steps to tackle and complete your complex problem. This Quest also includes a Digital Breakout Challenge with five locks to open.

In Quest Six, you will evaluate your steps. 


I Can Statement

  • create an algorithm for a complex problem

Vocabulary

Algorithm: A detailed step-by-step instruction set or formula for solving a problem or completing a task.

Complex problem: Questions or issues that cannot be answered through simple logical procedures. 

Play the Vocabulary Game below to practice the Key Vocabulary


You can change the Quiz mode to Match, Test, Learn, Flash Cards, Spell using the selection list at the bottom right of the activity that says "Choose a Study Mode." Direct Link

Steps

1. For this activity, you will need a partner and a stack of cards.  

2. You will be given 10 cards, face down in a stack between you and your partner.

10 playing cards face down

3. Do not touch the cards until instructed to do so.

4. No Talking during the challenge

5. The goal is to get the cards in a line, face up, in number order as fast as you can.

6. After completing that card sorting activity, you and your partner should complete the U1L06 Activity Guide.   (Make your own copy) from Code.org to learn more about creating an algorithm for sorting cards. 

  • One of you needs to make a copy of the activity and share with your partner and the teacher. 
  • Complete the steps and reflection in the card sorting activity. 

7. Now that you understand what an algorithm is, you will need to revisit your complex problem and write the steps that are needed to complete/solve it. 

8. Go to your Computational Thinking Document from Q1, fill in the steps and let your teacher know when you have completed them. 

9. Check with your teacher about solving the "Solve the Puzzle" Digital Breakout Challenge, with a partner, team, or as a class.

Note: If you do not know what a 21t4s Digital Breakout Activity is, open the content box on the right above the Printer icon, read and watch the video for hints.

There are five locks to open to solve this challenge. Check with your teacher about working with a partner, team, or as a class to solve this before the timer runs out.
Direct Link to the Breakout.  Good Luck!

Screenshot image for the PuzzleMaster Digital Breakout activity. This shows a neo computer work station.

Once you unlock it, you might want to take a screenshot of the Award for your portfolio, or check with your teacher.

Please be sure to tell us what you think of this Breakout Activity so that we can meet your needs. Use this link for a very short survey.


Completing this Quest

To complete this Quest turn in your algorithm activity from code.org to your teacher. Complete the steps for your complex problem and share it with your teacher when it is completed. 

 Check this Quest off your 21t4s roadmap

 I have completed this Quest and am ready to move on Quest 6

MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

5. Computational Thinker
a. formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
b. collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
c. break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
d. understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

A Digital Breakout may also be called a Digital Escape Room.

This is a web-based, game-like activity where students use clues to unlock a series of puzzles or activities to solve a challenge (or to escape a digital room).

Students frequently work together, (conference, or chat) as they work to locate and solve clues.

For additional help view this short video (3:44) showing how to use clues and hints to solve the Escape From Tech Basics located on the Thing 1.Basics Quest 8 page.