Copycat

Q2 Copyright Laws: Introduction

7. Be Legal & Fair

Introduction

Think about this…
Would you ever walk into a store and take something without paying? Probably not.
But what about downloading your favorite song, movie, or game for free? A lot of people have done that without thinking twice.

Here’s the thing—when you grab stuff online without permission, you might actually be breaking copyright laws (even if it feels harmless).

In this Quest, you’ll uncover the rules for using things you find on the internet—music, videos, images, games—and learn how they apply to you and everything you do online.

learning objectives

I can:

  • Follow copyright laws.
  • Create a digital artifact to demonstrate knowledge of copyright.


Discussion questions while playing the video below:

  • What kinds of things are protected by copyright, according to the video?
  • What rights does the person who owns the copyright get, and why do you think those rights might be important to protect creators?

What is Copyright?

Direct link (5:26 min.)

MITECS Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

2. Digital Citizen
a. Students manage their digital identity and understand the lasting impact of their online behaviors on themselves and others and make safe, legal and ethical decisions in the digital world.
b. Students demonstrate empathetic, inclusive interactions online and use technology to responsibly contribute to their communities.
c. Students safeguard their well-being by being intentional about what they do online and how much time they spend online.
d. Students take action to protect their digital privacy on devices and manage their personal data and security while online.

3. Knowledge Constructor
a. Students use effective research strategies to find resources that support their learning needs, personal interests and creative pursuits.

6. Creative Communicator
a. Students choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.
b. Students create original works or responsibly repurpose or remix digital resources into new creations.
d. Students publish or present content that customizes the message and medium for their intended audiences.

Videos from Outside Sources