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Q1. What is Design Thinking? Step 3

15. Design Thinking


Bubble with the number 1A model of the design thinking process is shown as a 5-step process. These steps are not necessarily in the order that people will end up following, sometimes you will need to jump back and forth between steps.

For example, if someone is not able to complete an accurate test of their solution they may need to jump back to the prototype stage to make a new mock-up to test. We’ll be using this model as our guide to exploring the design thinking process. A design thinking process can help you solve some of the hardest problems or some of the silliest.

bubble with a small number 2Design Thinking 5-step icons for Empathize, Define, Ideate, Prototype,and Test



1. Design Thinking is a process for creating solutions for people's needs.

2. There are 5 different stages in the Design Thinking process, but they are not always followed in any order and may need to be repeated multiple times (Empathize, Define, Ideate, Prototype, and Test)

bubble with a small number 3DESIGN THINKING PROJECT


1. Assemble your team.

2. Select the team member that will download or copy the document.

 Design Thinking Digital Workbook (slides version)  (PDF version)

3. Make sure it is saved and shared with your team and teacher.

4. Complete the Quest 1 What is Design Thinking parts: Assemble Your Team by adding the names of each team member, and saving and sharing it as indicated.

In Quest 2 you will use this Workbook to begin identifying a problem.

bubble with a small number 4Design Thinking Workbook Image

Screenshot of the Design Thinking Workbook slides for Quest 1 with Form your team and Share with others

MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
b. build networks and customize their learning environments
in ways that support the learning process 

4. Innovative Designer
a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems
b. Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks

7. Global Collaborator
b. use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints
c. contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal
d. explore local and global issues and use collaborative technologies to work with others to investigate solutions

6. Creative Communicator
a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication