Learn to Scratch Gold Quest
Now that you are inspired, let’s talk about how you are going to create your animation or game. We are going to use a programming language called Scratch. The following information is taken from the Scratch website.
I Can Statements
- understand what Scratch is
Animation: Animation is a way of making a movie by using a series of drawings, computer graphics, or photographs of objects (such as puppets or models).
Reason systematically: Reason systematically is having, showing, or involving a system, method, or plan.
Play the Vocabulary Game below to practice the Key Vocabulary.
You can change the Quiz mode to Match, Test, Learn, Flash Cards, Spell using the selection list at the bottom right of the activity that says "Choose a Study Mode".
Getting Started with Scratch
1. Go to scratch.mit.edu and create an account. Ask your teacher for specifics on creating an account login and password.
2. Watch the introduction video on the Scratch website. You will get a good idea of what you are able to do with a Scratch sprite! It is also located on Scratch's YouTube Channel. (Scratch has many how-to videos located there.)
3. Download the file below called, Code Club Book of Scratch then go through all of the activities and create your own animated project. Ask your teacher if they want you to do this on your own, with a partner, or as a class. (This book was published in Dec 2018. Scratch 3.0 came out shortly after so the screenshots will look slightly different than what you will see in version 3.0. BUT, the instructions should still be helpful as you learn Scratch. Download the FREE version.)
Completing this Quest
Ask your teacher how he/she wants you to submit your work for this activity.
I have completed this Gold Quest
Competencies and Standards
MITECS Michigan Integrated Technology Competencies for Students, and
4. Innovative Designer
a. know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems
c. develop, test and refine prototypes as part of a cyclical design process