digital Footprint

Q5 Balancing My Media Vocabulary

5. Digital Footprint


Digital Addiction: Digital addiction is a type of addiction characterized by a dependence on the use of digital technologies such as cell phones and computers.

Digital Media:  Digital media refers to electronic devices and media platforms such as computers, cell phones, digital video, social networking sites, the Internet, video games, and virtual worlds that allow users to create, communicate, and interact with one another or with the device or application itself.

Habit: A habit is something we do automatically without thinking repeatedly.

Media Balance: Media balance is the use of media in a way that feels healthy and in balance with other life activities (family, friends, school, hobbies, etc.).

Unplug: To unplug is engaging in activities that don't involve using devices, apps, or the internet.

Play the interactive vocabulary game: Direct link

MITECS Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

2. Digital Citizen
a. Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
b. Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
c. Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
d. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

6. Creative Communicator
c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.