digital images

Q4 The Science Myth Busters!

10. Digital Images

Introduction

Now that you have had an opportunity to learn about image sizes, image editing, citations and Creative Commons licensing, it's time to get creative and become a producer. You will now gather, evaluate, and use digital images and information to produce an innovative product (a digital presentation). You will combine text and images to produce a multimedia project that will help bust a science myth or confirm a scientific truth. This Quest also features a Digital Breakout activity, check with your teacher about proceeding. Let's get started!


I Can Statements

  • validate or bust a myth
  • plan and organize a presentation
  • use a rubric to evaluate my work

Key Vocabulary

Banner: A banner is a heading across the page.

Misconception: A misconception is a view or opinion that is incorrect because it is based on faulty thinking or understanding.

Myth: A myth is a story that was told in an ancient culture to explain a practice, belief, or natural occurrence.

Validate: To validate is to demonstrate or support the truth or value of something.

Play the Vocabulary Game below to practice the Key Vocabulary


You can change the Quiz mode to Match, Test, Learn, Flash Cards, Spell using the selection list at the bottom right of the activity that says "Choose a Study Mode." Direct Link

Steps

1.  To become a science Myth Buster, you will first need to find a science myth (or a science truth) to either bust or validate (prove that it's true). Begin your search by looking at the list of sites below. Examples might include things such as, "A battery contains electricity", "Mars is a red planet", or "Seasons are caused by the rotation of the earth around the sun". Fact or fiction? Or some combination of both?

Find a myth, a science misconception, or a topic that people do not understand well that appeals to you based on your inner science geek!

2. Research information about your topic that includes reliable statistics to help bust or validate your myth.

(HINT: You can use something you have studied or are currently studying in a science class to make your research time shorter).

3. Review the information in Search Strategies to be certain your information sources are reliable and accurate. Consider using websites with .org, .edu, or .gov (or from nationally recognized organizations such as National Geographic, NASA, etc.). Your goal will be to select five or more images that relate to your science topic/myth as well as five or more facts that help support or "bust" your myth.

REMINDER: When you are choosing your images, you will need to cite your sources on your last slide. You can create your citations as you go using this link and paste them into this Myth Buster Note Template so that they will be ready for you when you are finishing the project. This template will also provide you with a spot for your notes.

4. Download and save your images.

5. Place your science facts that support or bust your myth on slides. To do this, open up a presentation software such as Microsoft PowerPoint or Google Slides, and put your information on the slides.

  • Type your information on slides in either Microsoft PowerPoint or Google Slides.
  • Add images, titles, arrows, shapes, and captions, that will support your myth-busting.
  • Your presentation should contain the following:

    • A title slide with your name and the myth

    • five slides with images,

    • five informational slides that contain short amounts of information to validate or bust your myth with bullet points that support your idea. For example, if I am busting the myth that the north star is the brightest star in the sky, I might have a slide with a chart showing the magnitude (brightness) of three stars including Polaris and one or two others that are brighter.

    • a citation slide that includes your own Creative Commons license that you will create for this project.

6. Save your presentation and refer to this rubric to determine if you have all the elements needed for the project before submitting it. Share it with your teacher and others to show how you used science facts to bust a myth.

Note: If you do not know what a 21t4s Digital Breakout Activity is, open the content box on the right above the Printer icon, read and watch the video for hints.

Work with a partner or team as you take on this challenging activity. You will enter your team name, start the timer, and try to figure out the four keys to solve it before time runs out. Good luck!

Image of a science lab with beakers and test tubes with the title Mythbuster Master!

Link to the Mythbuster Master Breakout Activity.


Completing this Quest

Follow your teacher's directions for embedding this slideshow on your digital portfolio and about the Mythbuster Master Digital Breakout activity.


 Check off this Quest on the 21t4s roadmap


Go to the Graduation Page for this Thing

A Digital Breakout may also be called a Digital Escape Room.

This is a web-based, game-like activity where students use clues to unlock a series of puzzles or activities to solve a challenge (or to escape a digital room).

Students frequently work together, (conference, or chat) as they work to locate and solve clues.

For additional help view this short video (3:44) showing how to use clues and hints to solve the Escape From Tech Basics located on the Thing 1.Basics Quest 8 page.

MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, are able to transfer their knowledge to explore emerging technologies

2. Digital Citizen
c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property

6. Creative Communicator
a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication

A Digital Breakout may also be called a Digital Escape Room.

This is a web-based, game-like activity where students use clues to unlock a series of puzzles or activities to solve a challenge (or to escape a digital room).

Students frequently work together, (conference, or chat) as they work to locate and solve clues.

For additional help view this short video (3:44) showing how to use clues and hints to solve the Escape From Tech Basics located on the Thing 1.Basics Quest 8 page.